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2026-06-28 Boss redesign

Hand-drawn boss sprites & renames

  • FEATURE 🎨 Six bosses redrawn — the bosses that used photographs now have custom hand-drawn sprites across every phase and pose: Dungleberry, Shiteven, Reeturd, Poop Meutant, ShitTator, and Dylan Pooblood.
  • FEATURE ✏️ Two bosses renamed — Ethan Dung is now Dungleberry and Reedturd is now Reeturd, updated everywhere the name appears: in-fight HUD labels, the bestiary, achievements, and the kill feed.
2026-05-01 Name-lock fix

Rejoin reliability

  • FIX "Name in use" lock-out after clicking Home — players who joined with a new name, leveled up, then quit could not rejoin with the same name until the next server restart. The disconnect hook now syncs the account ID after mid-session creation, so the slot is freed correctly.
2026-04-29 Medals expansion

Three new achievements

  • FEATURE 🏆 Apocalypse Conqueror (mythic) — clear all 16 waves of Dung Doomsday without dying. Blink saves don't break the run.
  • FEATURE 🧬 Ultimate Mutation (rare) — defeat the Poop Meutant.
  • BALANCE 👑 King of the Shit now requires 8 bosses defeated (was 7). Poop Meutant joins the required set.
2026-04-28 i18n + perf

Language support & performance pass

  • FEATURE 🌐 Language picker — switch between English and Simplified Chinese from the settings panel. The active language persists across sessions, and additional languages can be added without a redeploy.
  • FEATURE Player names with canonical translations now render in the active language across the kill feed, leaderboard, and account modal (e.g. Poopet Master ↔ 幕后煮屎者).
  • FIX Switching back to English after picking Chinese no longer leaves the UI stuck in Chinese.
  • FIX FPS drops with many minions on screen — removed expensive blur effects from per-frame render loops; auras now use pre-baked sprites.
  • FIX Sludge-spawn ring effect rebuilt with layered strokes instead of blur — same look, much cheaper.
2026-04-26 Home redesign + new boss

Home rework & Zombie Rat Chief

  • FEATURE 🧟 New Dung Doomsday boss: Zombie Rat Chief — bigger, faster, jumps farther than a regular zombie rat, with a 50% HP shockwave. Drops scale with wave, just like Titan.
  • FEATURE Home page redesign — tighter hero stack, welcome-back tip under the name field, smoother account modal transitions, and a sliding indicator pill for the Soul / Level tabs.
  • FEATURE V1 leaderboard rebuilt — 200 rows with player-color bars, gold values, and white/red glows for legends and mobs. Same renderer powers V1 peek and V3 right rail.
  • FEATURE Topbar nav now includes Achievements in place of Index. Index moved into the new "Browse" section in the settings panel.
  • FEATURE Smooth fade transitions when navigating to Community, Minigames, Achievements, or Index — and when returning to home.
  • FEATURE Default home layout switched from Classic to Minimal; "Pro HUD" renamed to "Modern"; "Mini-Games" renamed to "Minigames".
  • BALANCE Dung Doomsday late-wave drops flattened — wave 10 drop multiplier dropped from ~22× to ~10×; wave 16 finale lands at ~610× (was ~2132×). Early waves unchanged.
  • FIX Account modal title was rendering invisible (black on dark) on the new V1/V3 layouts.
  • FIX Super Rat's shit-soul total was stuck at 9.8k on the home leaderboard — wired into the soul-credit pipeline so it grows when Super Rat eats pickups.
  • FIX Several leaderboard rendering glitches: rows briefly collapsed before hydration, every name rendered with the mob red glow, and gold outlines bled across all rows.
2026-04-23 Doomsday tuning

Merged piles & mythic rework

  • FEATURE Merged shit piles — boss drops at high counts now visibly stack with an ×N badge instead of cluttering the map. Collecting one pile gives the full stacked value.
  • FEATURE Dung Doomsday mythic pool reworked — replaced low-impact per-stack trickle effects with 6 distinct one-shots (Blink, Absorption, Regeneration, Conduit, Shit Reaper, Adrenaline) plus 4 infinite-stack passives (Bladder, Sphincter Fury, Dung Armor, Shit Prize).
  • FEATURE Adrenaline reworked as a panic heal: when HP drops below 30%, regen +3 HP/s for 3s (60s cooldown). Re-arms when HP returns above 30%.
  • FEATURE Mythic pickup sprite redesigned — pre-baked red halo, crimson body, baked star, and a single rotating dashed arc. Much cheaper to render and more readable.
  • FEATURE DD mythic upgrade picker UI rebuilt — sci-fi minimalist look with corner brackets, accent stripes, and an animated top sweep.
  • FEATURE DD KILLS HUD auto-collapses to a single icon row on short screens to free space for the mythic section.
  • FEATURE Shovel pickup notifications now coalesce — picking up many shovels in quick succession bumps a single counter ("found 47 Shovels!") instead of spamming individual toasts.
  • FEATURE Index gained a Poop Minion → Pooptet phase 2 toggle so you can preview Pooptet sprites without spawning one.
  • BALANCE DD wave damage scaling — bombs scale 1.25× per wave, mob damage scales 1.15× per wave. Wave 10 bombs hit 3.25× base; mobs hit 2.35× base.
  • FIX Server crash on boss regurg — long fights against Septic Lord and Ethan Dingleberry could spawn thousands of pickups in one tick and OOM the server. Drops now split into a capped number of regular + merged piles.
  • FIX Many ad-hoc death paths weren't dropping pickups — Rat, Zombie Rat, Poop Minion, Reedioactive, Pooblood Droplet, Poop Eye, Turd Titan contact, Radioactive Fart zone, ReedTurd projectile blast and others now all drop properly.
  • FIX Epic pickup invincibility shield wasn't granted to high-level / maxed players. Now granted directly on collection.
  • FIX Respawn countdown showed "1s" then snapped you back instantly after a mob kill — client now uses the right delay (2s for env/mob deaths, 5s for PvP).
  • FIX Reconnecting from Dung Doomsday or Flush Escape no longer drops you into the main FFA map.
  • FIX DD Pooptet kills now show "🐭 Pooptet" in the kill feed instead of "💩 Poop Minion".
  • FIX DD toasts no longer occasionally show "[object Object]".
  • FIX DD merged-shit was collapsing every boss kill into 2 heavy stacks — now scatters across many visibly-distinct piles like the main game.
2026-04-20 Boss expansion

Dylan Pooblood & ReedTurd new abilities

  • FEATURE 🎵 Dylan Pooblood expansion — purple droplet bodyguards orbit and chase, a "sick riff" ability pulls players in then unleashes a knockback shockwave, and music-note projectiles fling on hit (10% chance, 3 dmg).
  • FEATURE ☢️ ReedTurd Radioactive Fart — new ability triggered below 50% HP and on hit. Drifting toxic zone deals 4 dps and slows by 50% for anyone inside.
  • FEATURE 10 new achievements — Doodoo Drive-By (legendary), Rotten Parting Gift (legendary), Skidmarked, Dutch Oven, Bad Vibes, Braaaaains, Yummy, Detonation, Binge Eat (epic), Treasure Hunter (epic).
  • FEATURE Reserved name list now actually enforced everywhere — name check API, AI proxy, Flush Escape, and main game join.
  • BALANCE All boss spawn intervals +3 minutes — Titan 7→10, Shiteven 6→9, ReedTurd 6→9, Pooblood 6→9, ShitTator 5→8, Septic Lord 8→11, Ethan Dung 9→12.
  • BALANCE XP cost per level reworked — now 40 + level × 10 (floor 50 at L1, +10 per level). Ramps much more gently than the old curve.
  • BALANCE Level scaling on upgrade picks disabled — you now get the full +1 per pick regardless of level.
  • BALANCE "Poopblood" renamed to "Pooblood" in player-facing text.
  • FIX Music note projectile was invisible against busy backgrounds — added a pulsing purple halo and bumped emoji size.
  • FIX Music notes were registering hits before the client ever saw them spawn — now spawn 75 px ahead of Dylan and have a 200 ms arming delay.
  • FIX Music notes rendered far behind Dylan when client and server clocks drifted — render now uses a client-stamped timestamp captured on first sight, immune to clock skew.
  • FIX Music note motion was visibly stuttery (20 Hz) — server now sends spawn parameters once and the client physics-replays at 60 fps.
  • FIX Sick riff shockwave fired simultaneously with the pull — now queued 600 ms after, so the pull animation visibly finishes before the shockwave hits.
  • FIX Sick riff shockwave dealt damage but no knockback — now applies outward push like Dylan's laser shockwave.
  • FIX Radioactive Fart zone rendered on top of players — now sits as a ground effect underneath entities.
2026-04-17 Bot intelligence

Smarter bots & the Master Bot

  • FEATURE 👤 幕后煮屎者 (Master Bot) — a rare, optimized bot that spawns at 4% chance per cycle when a real player is online. Plays one life only, then quits permanently. Hidden aim line, no chat, all-black sprite. Other bots never target it.
  • FEATURE Bot perception — line-of-sight gated awareness with stale memory persistence (2–4.5s) so bots don't see through walls.
  • FEATURE Bot archetypes — Camper, Brawler, Looter, Hunter, Panicker, Mainliner each pick upgrades and roam differently.
  • FEATURE Bot mood layer — tilt, confidence, fatigue, and focus shift over time and respond to deaths, kills, and damage.
  • FEATURE Bots now lead moving targets, score targets by health and stickiness, time bursts naturally, and 10% of the time chat in the death screen with realistic emote choices.
  • FEATURE Persistent bot accounts — 25% of new bots log in with real DB accounts from a curated 25-name pool. Their stats accumulate across sessions just like a real player.
  • FIX Bot aim no longer vibrates — replaced per-tick random re-rolls with a smooth drift toward a slow-changing offset.
  • FIX Bots no longer fart-dash mid-fight when an enemy is within 450 px — saves the dash for genuine travel moments.
  • FIX Bots no longer "vibrate at location" when a pickup gets claimed — COLLECT goal clears after 500 ms parked.
2026-02-23 Mobile & reconnect

Mobile aim, tap targets, and shotgun auto-aim

  • FEATURE 🔫 Shotgun auto-aim — when you fire the shotgun ability, it now auto-aims at the nearest enemy within 350 px instead of forcing you to line it up manually.
  • FIX 📱 Mobile player direction snapped to the wrong angle when releasing the joystick — your character would suddenly face a stale direction the moment your thumb left the screen.
  • FIX 📱 Upgrade option tap-targets were misaligned with the rendered boxes on mobile — taps registered on the wrong option.
  • FIX Players got stuck after a brief disconnect — added auto-reconnection with exponential backoff so a flaky network recovers cleanly instead of leaving you frozen.
2026-02-22 Community fixes

Community formation reliability

  • FIX IPv6-wrapped IPs were creating duplicate communities for the same network — IP normalization now standardizes everything to IPv4 before grouping.
  • FIX Community name votes were failing to resolve in small groups — relaxed the quorum logic so a handful of players can still settle on a name.
2026-02-19 → 03-01 Foundations

Garden, Arena, bots, and early polish

  • FEATURE 🎨 v0.2 polish pass — color skins for player avatars, the leaderboard, sound effects, and the hit-splash visual all landed in the weeks following launch.
  • FEATURE 🌱 Shit Garden Phase 1 — shared community pile, free-to-plant plants with growth tied to pile size, and shovel drops you can collect in-arena to amplify a plant's growth. Daily shovel cap with an auto-grant for active members.
  • FEATURE 🎰 Shit Arena — scheduled PvP-mob fights with community voting and a small-stake betting layer. Eligibility gated by community soul; proposers auto-cast their own vote, one vote per player.
  • FEATURE ⚡ Energy economy — passive regen plus tiered pickup grants. Powers abilities and special weapons rather than just being a flat pool.
  • FEATURE 💣 Shit Bomb weapon — pulls in nearby ammo and shrinks player HP on hit. Plus an opt-in Shit Bombing Area with a telegraphed strike and cooldown.
  • FEATURE 💥 Death explosion — visible particle burst plus a small AoE that nicks nearby players when someone dies.
  • FEATURE ✨ Epic pickups — separate spawn category that hooks into the legendary skill pick on Turd Titan kill. Spawn rate tuned down after testing showed they were overshadowing the base loop.
  • FEATURE Player ↔ player and player ↔ wall collisions — elastic with bounce velocity proportional to relative speed.
  • FEATURE 🪲 First waves of Poop Overlords — Sewer Rats (wander/aggro, evolve into Fat Rat after eating enough pickups), Turd Titan + Dung Beetle bodyguards (orbiting, breaking formation to chase, mini-nuke on death), and the Flush swarm event.
  • BALANCE Time-to-max-speed reduced after the first playtest — felt sluggish on initial press of WASD.
  • FIX Movement feel — direction-indicator lag and position jitter on the first playtest. Fixed with client-side interpolation/reconciliation between server snapshots.
  • FIX Voting integrity — a regression once allowed a single voter to pass a community proposal. Hardened rules now require a real quorum, proposer auto-vote, one vote per player, and proposer lockout once they've voted.
  • FIX Mobile rendering — high-DPR phones were running the canvas at backing-store resolutions that tanked frame rate. The effective DPR is now capped on resize.
  • FIX Mobile UI — overlay overflow, truncated status bar, oversized avatar on phones. Reflowed elements, replaced an ugly red proximity ring with a targeting reticle, and repositioned touch controls.
  • FIX Wilted plants weren't being rescued by pile recovery — plants now enter a wilted state at zero growth and only die if growth stays negative for a sustained window.
  • FIX A combat refactor briefly broke a weapon's bullet pattern and a pickup's rendering — both caught in playtest and fixed.
  • FIX A duplicated weapon-stat constant was collapsed to a single source of truth — values are no longer drifting between modules.
2026-02-17 v0.1 launch

First playable build

  • FEATURE 🚀 Shiteven goes live. 2D top-down free-for-all on a single map. WASD to move, Spacebar to shoot. Ammo picks up off the ground, fires in your movement direction, and heals at max instead of overflowing. Hit a player → they lose HP. Death respawns you straight back in. No rounds, no menus — just open the URL and you're in the FFA.
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